spatial element in video game; especially in shadow of the colossus
완다와 거상이라는 비디오게임에 존재하는 공간 요소를 통해 게임에 대해 다시 생각해보고자 합니다.
프레젠테이션 파일(ppt format)에 자세한 내용이 소개되어 있습니다. 노트가 함께 있으니 참조하시면 됩니다.
아래 링크는 게임을 리뷰하는 영어 동영상입니다. 자세하게 설명되어 있습니다.
Yongguen Kim
target game; the shadow of the colossus
title(draft); the embodiment of information behavior in the aspect of wayfinding and navigation in the game.
check PPT file to check the scope of paper
and check the game review mov file in english; (quicktime required)
About this entry
You’re currently reading “spatial element in video game; especially in shadow of the colossus,” an entry on multiplicité
- Published:
- Thursday, March 22nd, 2007 at 11:35 pm
- This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Korea.
- Author:
- Yonggeun
- Category:
- theory
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