variablization of aesthetic subject in the computer-based media art
variablization of aesthetic subject in the computer-based media art
Like a random function in Math class in any kind of high level program language, subject in the media art functions as an Math.random() method. Regardless of the numbers of parameter which is passed to the core algorithm or the main OOP model, there are no doubt that the subject, usually participants, in new media art works as a signal emitter. They produce many kinds of signals, and then the computer-based artwork find the desired pattern among the bunches of the signals made by the participants. During this process, the participant works as a function. With this point of view, the computer-based media art is the evolved form of the Turing machine by Alan Turing. Then the artwork itself becomes the continuum of the objects. that can be called as a environment. Or sometimes, we simply name it as an interface. Thought the state of the interface in these day is so primitive, there are no doubt that the artwork is the perceptible execution code. Even the simplest program code run by the simplest type of Turing machine, the purpose of the computer code is to variablize human behavior, or finally, the subject. Like a point of view in the functionalism, or those of the situationist, the most important role of the human subject is his function in his own situation.
- deus ex machina
- functionalism
- Descartes
- situationist
About this entry
You’re currently reading “variablization of aesthetic subject in the computer-based media art,” an entry on multiplicité
- Published:
- Saturday, July 28th, 2007 at 12:35 pm
- This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Korea.
- Author:
- vizualizer
- Category:
- theory
- Tags:
- aesthetics, code, information, media-art, situationist, subject, 미디어-아트, 상황주의자
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