Saira Virous; Game Choreography in Multiplayer online performance spaces
Saira Virous; Game Choreography in Multiplayer online performance spaces
by Johannes Birringer
p.43
… thus involving cognitive and sensorimotor processes that are active in any engagement of spaces that can be heard, felt and intuited with our bodily intelligence.
p.45
What emerges here is a new composite form of human-machinic performance as the streaming media is produced by physical action.
p.47
[the title is worth to reconsider, the myth of interactivity]
The world has not become a better, more democratic place, participatory design is rare, and interactive art has not necessarily made the ‘user’ a co-author nor allowed the user-player the kind of active role and freedom of expression that is implied in an interactive exchange involving autonomous development.
the myth of participation
p.51
Many of our discussions at the festival focused on the relationship between games, play, ritual, fun and learning.
p.52
Thus we could almost argue that we ‘wear’ the filmic-projected textures differently, that we touch and sense the video images with our whole body.
p.56
It is crucial to recognise that live performance, unlike synthetic computer-generated environments, brings corporeality as real physical location
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You’re currently reading “Saira Virous; Game Choreography in Multiplayer online performance spaces,” an entry on multiplicité
- Published:
- Tuesday, May 27th, 2008 at 10:58 am
- Author:
- vizualizer
- Category:
- 2008 Advanced Media Information Design
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