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	<title>multiplicité &#187; information-behavior</title>
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		<title>Game as a combination of wayfinding and navigation, based on the information behavior</title>
		<link>http://vizualizer.com/multiplicity/theory/game-as-a-combination-of-wayfinding-and-navigation-based-on-the-information-behavior/</link>
		<comments>http://vizualizer.com/multiplicity/theory/game-as-a-combination-of-wayfinding-and-navigation-based-on-the-information-behavior/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 06:56:13 +0000</pubDate>
		<dc:creator>Yonggeun</dc:creator>
				<category><![CDATA[theory]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[information-behavior]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[wayfinding]]></category>

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Hello
Basically, I am interested in the information behavior which is occured in the game by player. And, for that point of view, I think that the new method for the game study will be more helpful for that approach. In the newly announed articles, we can find some attempt to set space as a main [...]]]></description>
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<p>Hello<br />
Basically, I am interested in the information behavior which is occured in the game by player. And, for that point of view, I think that the new method for the game study will be more helpful for that approach. In the newly announed articles, we can find some attempt to set space as a main element in game. With this point of view, I believe that the combination of the information behavior and cognition of space can be a powerful method. So I start to find related articles. And the results are as below.</p>
<p>In the zipped file, I put two pdf files that I used for the presentations in 1st &amp; 2nd week. Flynn&#8217;s article might be closer to my subject matter. Champion&#8217;s paper can be regarded as a good trial and start point for the study of importance of space or spatial cognition in the game. So he suggests an experiment with the monkey&#8217;s brain. But there are no experimental data to prove this assertion.<br />
And I also guess that Kampmann&#8217;s paper &#8211; the space in new media conception will be the good paper for my subject matter though I couldn&#8217;t read it.</p>
<p>Thank you</p>
<p>기본적으로 제 관심사는 게임 안에서 이루어지는 information behavior 입니다. 이를 위해서는 기존의 게임이론보다 다른 방법이 더 유용하다고 생각합니다. 그 가운에 하나가 게임 속의 공간에 무게를 두는 관점입니다. 해당하는 논문은 아래와 같습니다.</p>
<p>Erik Champion 의 논문은 cognitive mapping을 통해 인간의 뇌가 공간을 다르게 인식한다는 주장을 펴려는 논문입니다. 인간실험이 어려우므로 원숭이의 뇌를 가지고 하자라는 제안이며 실제의 실험 데이터는 없습니다. 처음에 발표한 논문입니다만 제 의견으로는 Flynn의 논문이 제가 하려는 것과 직접적으로 더 이어져있다고 생각합니다.<br />
이 논문이 첫번째 발표한 논문입니다.</p>
<p>Flynn의 논문은 두번째로 발표한 논문입니다.<br />
게임에 있어 공간이라는 요소, 특히 플레이어에 의해 수행되는 walking in the game space 측면이 게임성을 만들어낸다고 주장합니다.<br />
narratology, 혹은 lodology와는 또 다른 제3의 입장이라는 내용입니다. 구분점을 분명히하려는 의도가 많이 드러나는데 글 자체의 논리적설득력은 약간 부족하다는 것에 제 생각입니다.</p>
<p>마지막 글(Kampmann Walther; Space in New Media Conception – With Continual Reference to Computer Games and Game Graphics)은 아직 읽지 않았지만 꼭 읽보아야할 것 같아 함께 올립니다.</p>
<p>감사합니다.</p>
<p><a href="http://www.vizualizer.com/wp/wp-content/uploads/2007/05/yg-space-information-behavior-game.zip" title="yg-space-information-behavior-game.zip">zipped file</a> include 2 article;<br />
Flynn, Language of navigation<br />
Erik Champion; Place Space and Monkey Brains; cognitive mapping in games and other media</p>
<p><a href="http://www.vizualizer.com/wp/wp-content/uploads/2007/05/space-in-new-media-conception.pdf" title="space-in-new-media-conception.pdf">space in new media conception(pdf file)</a> by Bo Kampmann Walther</p>
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